using VoxelGame.Character;

namespace PK.Broadcaster
{
	public class ChangeToolMessage : IMessage
	{
		private CharacterToolsController.ToolData.Tools _toolType;

		public CharacterToolsController.ToolData.Tools ToolType => _toolType;

		public ChangeToolMessage(CharacterToolsController.ToolData.Tools toolType)
		{
			_toolType = toolType;
		}
	}
}
